His palms are black, while the backs of his hands are square yellow plates. His head has metal fins resembling Sonic's quills and a pair of triangular "ears." Metal Sonic has a muzzle, shoulder plates, upper arms, legs, and fingers made out of silvery metal. He has a yellow circular depression in his chest with a black center, mirroring the peach skin on Sonic's chest. Metal Sonic was created in the image of Sonic the Hedgehog and is thus mostly built of blue metal. Want to learn more about Metal Sonic? Appearance He is the main opponent during Iron Bars, Speedway, and Aquarium. The brainchild of Eggman, he is by far the doctor's greatest Badnik enemy robot creation. Eggman for the sole purpose of destroying Sonic. He is an evil ultra-high performance Badnik version of Sonic the Hedgehog created by Dr. Metal Sonic is the secondary antagonist of the Sonic the Hedgehog series, and the main opponent of the mod. See also: Metal Sonic / Mecha Sonic (disambiguation). I allready can see that this is not going to work out.Sonic The Hedgehog CD Character Icons Metal Sonic Not to be mistaken with Mecha Sonic. In match it will be even more useless as again all players will be focused on one time period and time traveling to another epoch will cause you to lose as other players will most likely keep in the timeline where they had started the battle.īut the main problem is that the sign posts need to recover first before reusing it again, forcing the player, who want to follow someone else to either wait or find another post. I could only imagine that you need to travel to the future/past in order to get past a wall blocking the other half of the map. Also accidently hitting a time travel post will be annoying. If both bases are in the present then the whole idea is pretty useless as no time travel will be needed and players being focused on the present timeline. Another issue is that other players can steal the travel sign so the one with the flag is unable to time travel. So you basicly need to get the flag, find a travel signpost run arround and hope to not get hit by anyone and traveling again. Carrying it over from Past to Future and vice versa will be a pain in the butt as you need to time travel whilst carrying the Flag. Just imagine CTF: Blue Team = Future and Red Team = Past. I'm eager to see the updates on this.Īnd on a final note: about TIME someone made a WAD like this! (Okay I'll stop.)įunny enough I had played with the same thought but I highly doubt that this gimmic will perform well in Match/CTF gametypes. Overall, this is a good WAD and not a waste of TIME. You could set a limit on the amount of TIME UFOs that can spawn (I think one is enough, even witht the new time limit). The TIME UFOs: It's a bit too much to always spawn one every time you have 20 seconds left. It is pretty dissonant at times (maybe it's just me). The soundtrack: I'm not talking about the laziness with using tracks already in the game, I'm talking about Future TFZ's soundtrack. The level design: Present TFZ doesn't have much (obviously), but you did a nice job with the Futures and Past maps. And a bit too easy, but I used the mouse. The special stages: Pretty fun, and true to the original. The teleport system: Nice idea of thinking of the poor/stupid players who are close to a ceiling and whatnot. Hell, you can even say I had a good TIME. Well, after some not-so-rigorous testing of this WAD, I can say it was entertaining. You and Deadpool totally rocked this! Backwards baseball caps off to you! Not that there's anything wrong with exploration, but I was definitely able to hold a pretty good time in every stage before entering a Special Stage. For whatever reason I find it feels much more natural to try to collect 50 rings rather than hunt down a token in an exclusive location since you don't have to stray off the main path and ruin any momentum you had. Strangely enough I also have to applaud the 50 rings to enter the Special Stage mechanic. I also really enjoyed the time travel aspect and it's a really big letdown there's not much hope of being able to recreate most stages with it. Any punishment the CD stages give the player decrease their time rapidly or hurt their overall score, so it becomes a very fast-paced race against the clock instead of a slow and aggravating crawl to collect rings on a set path. I would add that I definitely find these Special Stages a lot less frustrating than the current NiGHTS stage in the main game simply because of how much quicker they take. It's really satisfying to run around and use springs to your advantage to chain UFO collisions and get major pointage. but otherwise this is a superb recreation of the Special Stages in Sonic CD! I keep getting the Chaos Emerald get screen even if I fail the Special Stage, which is kind of odd.
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